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Panzer Goddess
New Dawn Rising
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Posted - 2007.07.27 22:49:00 -
[1]
Originally by: JTKevin89 I love this setup!!!!!!
7 neutron blaster II
mwd web scram med cap booster
2 1600mm RT plates 2 eanm II 2 Magstab II 1 DC II
i knowthere is no rep but for soloing this is an insane setup!!!
<3
Nice but I would change it alittle seeing as how thats pretty much the only ship and have spend every sp in gallente since beta :).
Highs: 6 neutron blaster II's, 1 ion blaster II
Mids: MWD, medium booster, web, scrambler
lows: 2 ways you can do this 3 mfs, 1 eanm, 2 1600 plates, 1 large repper or go 3mfs, 1 eanm, 3 16oo plates dont put dc on, by the time you hit structure, your either gonna die or have no cap left, plain and simple.
rigs: explosive rig, 2 trimarks
with the explosive rig and the eanm gives you 50+ if not more across the board passive. :) 3 plates and 2 trimarks gives you an insane amt of armor as well.
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Panzer Goddess
New Dawn Rising
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Posted - 2007.07.27 22:50:00 -
[2]
Edited by: Panzer Goddess on 27/07/2007 22:52:01
Originally by: nakKEDK 7 mega neutron blaster II medium cap booster webber 20k scram mwd 3 x 1600mm rolled tungsten 3 magstabs 1 dcu
or go with 2 1600mm and eanm II
lol read what I just said, put a explosive rig in and bam you have 50+ across :), screw dc, hull means your in deep ****.
oops almost forgot now, now with faction ammo. Go with the federation ammo, way better then the void, range is just a wee shorter but the tracking is kickass with gallente 5 and damage is same if not a weeeeee better.
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Panzer Goddess
New Dawn Rising
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Posted - 2007.07.27 22:58:00 -
[3]
hell just put in both the +5 implants for damage for the large turrent --> +5 to all, and +5 to large. and then to top it off put in 3 shadow mag stabs. Anyone with maxed skills in blasters will know when I say gankage I mean it in a bad way lol. Oh and turn your overheat on, you might reach 15 >:) who knows I wouldnt....
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Panzer Goddess
New Dawn Rising
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Posted - 2007.07.30 21:55:00 -
[4]
Edited by: Panzer Goddess on 30/07/2007 21:56:01
Originally by: Emsee A Damage control is an extremely useful mod and an absolute must on a Megathron. You should always fit one, considering Gallente have the most hull hit points. And fitting two damage implants means you sacrifice a turret CPU implant, which is a no go on a Blasterthron.
bets on your character I would tear your dc fitted mega apart lol....noob, its apparent you dont know too much about a blasterthron.
and oh yeah side note, if you go with faction mods which are not that expensive you can fit a full rack of neuts with a gank setup :)
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Panzer Goddess
New Dawn Rising
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Posted - 2007.07.30 21:58:00 -
[5]
Originally by: murder one
Originally by: Nicocat Remember your pirate and fitting implants and faction/officer kit that you NEED to fit on your Mega. Don't ever ever fly without that or you fail. Right, murder one? ;)
I think I'm getting around a 12.02 damage mod with two +5% damage mods and 3x SS magstabs on Neutron IIs, and that equates to about 1400 or so DPS with maxed skills and 5x Ogre IIs.
Still not enough to break a Domi tank before you run out of cap, or kill a Maelstrom or Rokh. Or Abaddon. Or Typhoon. Meh, not enough to kill just about anything that's flying these days battleship wise.
...wrong
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